IDirect3DRMMeshBuilder::SetVertexColorRGB

HRESULT SetVertexColorRGB(DWORD index, D3DVALUE red,

D3DVALUE green, D3DVALUE blue);

Sets the color of a specified vertex in a Direct3DRMMeshBuilder object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

index

Index of the vertex to be set.

red, green, and blue

Red, green, and blue components of the color to assign to the specified vertex.