IDirect3DRMMeshBuilder::SetVertexColorRGB
HRESULT SetVertexColorRGB(DWORD index, D3DVALUE red,
D3DVALUE green, D3DVALUE blue);
Sets the color of a specified vertex in a Direct3DRMMeshBuilder object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
index
Index of the vertex to be set.
red, green, and blue
Red, green, and blue components of the color to assign to the specified vertex.