IDirect3DRMLight::SetConstantAttenuation
HRESULT SetConstantAttenuation(D3DVALUE rvAtt);
Sets the constant attenuation factor for a light.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
rvAtt
New attenuation factor.
The constant attenuation value affects the light intensity inversely. For example, a constant attenuation value of 2 halves the intensity of the light.