IDirectPlay::GetMessageCount

HRESULT GetMessageCount(DPID pidID, LPDWORD lpdwCount);

Queries the name server for the number of messages queued for a specific local player.

·Returns DP_OK if successful, or one of the following error values otherwise:

DPERR_INVALIDOBJECT DPERR_INVALIDPARAMS

DPERR_INVALIDPLAYER

pidID

Player ID for which the message count is requested. The player must be local.

lpdwCount

Address for a doubleword that will be set to the message count.