IDirect3DRMWrap::ApplyRelative
HRESULT ApplyRelative(LPDIRECT3DRMFRAME frame,
LPDIRECT3DRMOBJECT mesh);
Applies the wrap to the vertices of the object, first transforming each vertex by the frame's world transformation and the wrap's reference frame's inverse world transformation.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
frame
Direct3DRMFrame object containing the object to wrap.
mesh
Direct3DRMWrap object to apply.