IDirect3DRMFrame::DeleteLight

HRESULT DeleteLight(LPDIRECT3DRMLIGHT lpD3DRMLight);

Removes a light from a frame, destroying it if it is no longer referenced. When a light is removed from a frame, it no longer affects meshes in the scene its frame was in.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lpD3DRMLight

Address of a variable that represents the Direct3DRMLight object to be removed.