IDirect3DRMFace::SetTextureCoordinates
HRESULT SetTextureCoordinates(DWORD vertex, D3DVALUE u, D3DVALUE v);
Sets the texture coordinates of a specified vertex in a Direct3DRMFace object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
vertex
Index of the vertex to be set. For example, if the face were a triangle, the possible vertex indices would be 0, 1, and 2.
u and v
Texture coordinates to assign to the specified vertex.