IDirect3DRMFrame::GetTextureTopology
HRESULT GetTextureTopology(BOOL * lpbWrap_u, BOOL * lpbWrap_v);
Retrieves the topological properties of a texture when mapped onto objects in the given frame.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
lpbWrap_u and lpbWrap_v
Addresses of variables that are set to TRUE if the texture is mapped in the u and v directions, respectively.