IDirect3DRMMeshBuilder::GetTextureCoordinates
HRESULT GetTextureCoordinates(DWORD index, D3DVALUE *lpU,
D3DVALUE *lpV);
Retrieves the texture coordinates of a specified vertex in a Direct3DRMMeshBuilder object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
index
Index of the vertex.
lpU and lpV
Addresses of variables that will be filled with the texture coordinates of the vertex when the method returns.