IDirect3DExecuteBuffer::GetExecuteData
HRESULT GetExecuteData(LPD3DEXECUTEDATA lpData);
Retrieves the execute data state of the Direct3DExecuteBuffer object. The execute data is used to describe the contents of the Direct3DExecuteBuffer object.
·Returns D3D_OK if successful, or an error otherwise, which may be one of the following values:
D3DERR_EXECUTE_LOCKED
lpData
Address of a D3DEXECUTEDATA structure that will be filled with the current execute data state of the Direct3DExecuteBuffer object.
This call fails if the Direct3DExecuteBuffer object is locked.