IDirect3DRMFace::AddVertex

HRESULT AddVertex(D3DVALUE x, D3DVALUE y, D3DVALUE z);

Adds a vertex to a Direct3DRMFace object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

x, y, and z

The x, y, and z components of the position of the new vertex.