typedef struct{
DWORD dwType;
DWORD dwPlayerType;
DPID dpId;
char szLongName[DPLONGNAMELEN];
char szShortName[DPSHORTNAMELEN];
DWORD dwCurrentPlayers;
} DPMSG_ADDPLAYER;
Contains information for the DPSYS_ADDPLAYER system message. The system sends this message when players and groups are added to a session.
Identifier for the message.
Indicates whether a player or a group was added. TRUE indicates a player was added; FALSE indicates a group was added.
ID for a player or group.
Formal name for player or group.
Friendly name for player or group.
Number of players in the session.