D3DRMMAPPING

typedef DWORD D3DRMMAPPING, D3DRMMAPPINGFLAG;

static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPU = 1;

static const D3DRMMAPPINGFLAG D3DRMMAP_WRAPV = 2;

static const D3DRMMAPPINGFLAG D3DRMMAP_PERSPCORRECT = 4;

Specifies values used by the IDirect3DRMMesh::GetGroupMapping and IDirect3DRMMesh::SetGroupMapping methods to define how textures are mapped to a group.

D3DRMMAPPINGFLAG

Type equivalent to D3DRMMAPPING.

D3DRMMAP_WRAPU

Texture wraps in the u direction.

D3DRMMAP_WRAPV

Texture wraps in the v direction.

D3DRMMAP_PERSPCORRECT

Texture wrapping is perspective-corrected.

The D3DRMMAP_WRAPU and D3DRMMAP_WRAPV flags determine how the rasterizer interprets texture coordinates. The rasterizer always interpolates the shortest distance between texture coordinates; that is, a line. The path taken by this line, and the valid values for the u- and v-coordinates, varies with the use of the wrapping flags. If either or both flags is set, the line can wrap around the texture edge in the u or v direction, as if the texture had a cylindrical or toroidal topology. For more information, see Direct3DRMWrap.