D3DRMPALETTEENTRY

typedef struct _D3DRMPALETTEENTRY {

unsigned char red;

unsigned char green;

unsigned char blue;

unsigned char flags;

}D3DRMPALETTEENTRY;

typedef D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;

Describes the color palette used in a D3DRMIMAGE structure. This structure is used only if the rgb member of the D3DRMIMAGE structure is FALSE. (If it is TRUE, RGB values are used.)

red, green, and blue

Values defining the primary color components that define the palette. These values can range from 0 through 255.

flags

Value defining how the palette is used by the renderer. This value is one of the members of the D3DRMPALETTEFLAGS enumerated type.