D3DRMQUATERNION

typedef struct _D3DRMQUATERNION {

D3DVALUE s;

D3DVECTOR v;

}D3DRMQUATERNION;

typedef D3DRMQUATERNION, *LPD3DRMQUATERNION;

Describes the rotation used by the IDirect3DRMAnimation::AddRotateKey method. It is also used in several of Direct3D's mathematical functions.