IDirect3DRM::LoadTextureFromResource
HRESULT LoadTextureFromResource(HRSRC rs,
LPDIRECT3DRMTEXTURE * lplpD3DRMTexture);
Loads a texture from a specified resource.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
rs
Handle of the resource.
lplpD3DRMTexture
Address of a pointer to be initialized with a valid Direct3DRMTexture object if the call succeeds.