HRESULT GetHandle(LPDIRECT3DDEVICE lpDirect3DDevice,
LPD3DTEXTUREHANDLE lpHandle);
Obtains the texture handle for the Direct3DTexture object. This handle is used in all Direct3D API calls where a texture is to be referenced.
·Returns D3D_OK if successful, or an error otherwise, which may be one of the following values:
D3DERR_BADOBJECT
lpDirect3DDevice
Address of the Direct3DDevice object into which the texture is to be loaded.
lpHandle
Address that will contain the texture handle corresponding to the Direct3DTexture object.