IDirect3DRMMaterial::SetEmissive
HRESULT SetEmissive(D3DVALUE r, D3DVALUE g, D3DVALUE b);
Sets the emissive property of a material. The emissive property is the color and intensity of the light the object emits.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
r, g, and b
Red, green, and blue components of the emissive color.