IDirect3DRMFrame::SetTextureTopology
HRESULT SetTextureTopology(BOOL bWrap_u, BOOL bWrap_v);
Defines the topological properties of the texture coordinates across objects in the frame.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
bWrap_u and bWrap_v
Variables that are set to TRUE to map the texture in the u- and v-directions, respectively.