IDirect3DRMFrame::SetTextureTopology

HRESULT SetTextureTopology(BOOL bWrap_u, BOOL bWrap_v);

Defines the topological properties of the texture coordinates across objects in the frame.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

bWrap_u and bWrap_v

Variables that are set to TRUE to map the texture in the u- and v-directions, respectively.