IDirect3DRMFace::GetTextureTopology

HRESULT GetTextureTopology(BOOL *lpU, BOOL *lpV);

Retrieves the texture topology of a Direct3DRMFace object.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lpU and lpV

Addresses of variables that are set or cleared depending on how the cylindrical wrapping flags are set for the face.