HRESULT GetVertex(DWORD index, D3DVECTOR *lpPosition,
D3DVECTOR *lpNormal);
Retrieves the position and normal of a vertex in a Direct3DRMFace object.
·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.
index
Index of the vertex.
lpPosition and lpNormal
Addresses of D3DVECTOR structures that will be filled with the position and normal of the vertex, respectively.