IDirect3DRMFrame::Transform

HRESULT Transform(D3DVECTOR *lpd3dVDst, D3DVECTOR *lpd3dVSrc);

Transforms the vector in the lpd3dVSrc parameter in frame coordinates to world coordinates, returning the result in the lpd3dVDst parameter.

·Returns D3DRM_OK if successful, or an error otherwise. For a list of possible return codes, see Direct3D Retained-Mode Return Values.

lpd3dVDst

Address of a D3DVECTOR structure that will be filled with the result of the transformation operation.

lpd3dVSrc

Address of a D3DVECTOR structure that is the source of the transformation operation.