D3DTEXTUREADDRESS

typedef enum _D3DTEXTUREADDRESS {

D3DTADDRESS_WRAP = 1,

D3DTADDRESS_MIRROR = 2,

D3DTADDRESS_CLAMP = 3,

} D3DTEXTUREADDRESS;

Describes the supported texture address for the D3DRENDERSTATE_TEXTUREADDRESS render state in the D3DRENDERSTATETYPE enumerated type.

D3DTADDRESS_WRAP

The D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV render states of the D3DRENDERSTATETYPE enumerated type are used. This is the default setting.

D3DTADDRESS_MIRROR

Equivalent to a tiling texture-addressing mode (that is, when neither D3DRENDERSTATE_WRAPU nor D3DRENDERSTATE_WRAPV is used) except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally, between 1 and 2 the texture is flipped (mirrored), between 2 and 3 the texture is normal again, and so on.

D3DTADDRESS_CLAMP

Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0.

For more information about using the D3DRENDERSTATE_WRAPU and D3DRENDERSTATE_WRAPV render states, see Direct3D Texture Objects.