[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetQuadraticAttenuation (90.3846153846154%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetQuadraticAttenuation (89.7748592870544%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (85.5065666041276%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (85.5065666041276%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetLinearAttenuation (84.8968105065666%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetQuadraticAttenuation (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetQuadraticAttenuation (75.1478196600148%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetConstantAttenuation (70.879526977088%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetLinearAttenuation (70.879526977088%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetConstantAttenuation (70.269770879527%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 7 Programmer's Reference] IDirect3DRMLight (33.9285283910151%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMLight (32.44631495228%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces