[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinateIndex (90%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinates (87.0238095238095%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::SetTextureCoordinates (86.4285714285714%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetVertexIndex (81.6666666666667%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 2 Programmer's Reference] IDirect3DRMFace::GetTextureTopology (81.6666666666667%)
Direct3D > Retained-Mode Reference > IDirect3DRMFace Interface
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinateIndex (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetTextureCoordinates (72.7813852813853%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::SetTextureCoordinates (72.1861471861472%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetTextureTopology (67.4242424242424%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace
[DirectX 5 Programmer's Reference] IDirect3DRMFace::GetVertexIndex (67.4242424242424%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMFace