[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (91.6666666666667%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (87.5%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::Release (84.7222222222222%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::AddRef (83.3333333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::QueryInterface (83.3333333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (71.5909090909091%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice (64.6464646464647%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 7 Programmer's Reference] IDirect3DRMWinDevice (38.6863197189284%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMWinDevice (37.2041062801932%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces