[DirectX 2 Programmer's Reference] Hardware and Software Sound Buffers (77.5%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Hardware Acceleration (46.2987012987013%)
DirectSound > Overview > DirectSound Features
[DirectX 2 Programmer's Reference] Hardware Memory Management (44.3181818181818%)
DirectSound > Overview > IDirectSound Interface
[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (44.2162698412698%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (44.2162698412698%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 7 Programmer's Reference] Hardware Abstraction and Emulation (37.4702380952381%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Architecture
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (36.1016679399032%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 7 Programmer's Reference] Hardware Acceleration Levels (35.6633733649863%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials
[DirectX 5 Programmer's Reference] Hardware Abstraction Layer (HAL) (35.558143547274%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (35.558143547274%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (35.5291154923508%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (35.5291154923508%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Hardware Acceleration Level Constants (33.9103703619833%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Reference
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (29.4272387942465%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Hardware Considerations for Texturing (29.4272387942465%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Hardware Abstraction Layer (HAL) (28.8121118012422%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Architecture
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (27.513730307848%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (26.1667237427887%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (26.1667237427887%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (22.8479549067784%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (22.8479549067784%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures