[DirectX 5 Programmer's Reference] Z (100%)
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DirectX Foundation > Glossary
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Microsoft DirectX 7.0 > Glossary
[DirectX October 2006 Documentation] Z (55%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > MouseState > Properties
[DirectX October 2006 Documentation] Z (55%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > JoystickState > Properties
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Vector3 > Fields
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionNormalColored > Fields
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedTextured > Fields
[DirectX 2 Programmer's Reference] Z-Buffers (9.90338164251208%)
DirectDraw > Overview > Support for 3D Surfaces
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Direct3D > Direct3D Overview > Performance Optimization
[DirectX 5 Programmer's Reference] Z-Buffers (8.33333333333334%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
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Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Technical Background
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DirectX Media > Direct3D Retained Mode > Technical Background
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DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Z-Buffer Performance (6.66666666666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 7 Programmer's Reference] Z-Buffer Performance (6.66666666666667%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
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DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture