[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (98.8095238095238%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (51.7375168690958%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (45.6140350877193%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (42.1381578947368%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (28.5249107617529%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (28.5249107617529%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (28.1496911034116%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (27.8356877041088%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (27.8356877041088%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (27.5233306844347%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (27.0629224576593%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (27.0629224576593%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (26.5929976456292%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (25.093332289056%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing Direct3D (24.57272597254%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.6361126393219%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.6361126393219%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (22.4331662489557%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (21.5219037176274%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (21.4608819345661%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (20.4239031941403%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (18.6517995356037%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers