[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::AddRef (93.3333333333333%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::GetSize (92.741935483871%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::Release (92.741935483871%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::GetElement (91.1764705882353%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] IDirect3DRMDeviceArray::QueryInterface (89.4736842105263%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMDeviceArray (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM Array Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMDeviceArray::GetSize (68.4995112414467%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM Array Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMDeviceArray::GetElement (66.934046345811%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM Array Interfaces
[DirectX 7 Programmer's Reference] IDirect3DRMDeviceArray (54.976002258611%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMDeviceArray (53.4937888198758%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces