[DirectX 5 Programmer's Reference] Definitions and Global Variables (77.3573200992556%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Making the Helworld Sample
[DirectX 5 Programmer's Reference] Definitions, Prototypes, and Globals (30.9933574879227%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Definitions, Prototypes, and Globals
[DirectX 6 Programmer's Reference] Definitions, Prototypes, and Globals (25.1985581622678%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial