[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::AddRef (84.5238095238095%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::Release (83.9080459770115%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (81.8181818181818%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (80.5555555555556%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMWinDevice::QueryInterface (80.5555555555556%)
Direct3D > Retained-Mode Reference > IDirect3DRMWinDevice Interface
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandlePaint (65.9090909090909%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 5 Programmer's Reference] IDirect3DRMWinDevice::HandleActivate (64.6464646464647%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMWinDevice
[DirectX 7 Programmer's Reference] IDirect3DRMWinDevice (49.7974308300395%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Interfaces
[DirectX 6 Programmer's Reference] IDirect3DRMWinDevice (48.3152173913043%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces