[DirectX 5 Programmer's Reference] The MyScene Function (92.741935483871%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] The MakeMyMesh Function (84.0462833099579%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] The AddMyTexture Function (83.741935483871%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] The MakeMyFrames Function (83.741935483871%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] The MakeMyWrap Function (82.9593267882188%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 6 Programmer's Reference] The View Transformation (32.3346729996346%)
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[DirectX 6 Programmer's Reference] The Projection Transformation (32.0348229246721%)
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[DirectX 6 Programmer's Reference] The World Transformation (31.9270643039825%)
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[DirectX 6 Programmer's Reference] The Mathematics of Direct3D Lighting (31.0026415045597%)
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[DirectX 2 Programmer's Reference] The Component Object Model (30.6801619433198%)
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[DirectX October 2006 Documentation] The Power of DirectSound (29.5848267622461%)
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[DirectX 7 Programmer's Reference] The View Transformation (29.3584825234442%)
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[DirectX 7 Programmer's Reference] The Projection Transformation (29.0586324484816%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The World Transformation (28.950873827792%)
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[DirectX October 2006 Documentation] The DirectX Error Handling Utility Library (28.6706349206349%)
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[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (28.5485933503836%)
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[DirectX 2 Programmer's Reference] The Direct3D Vision (28.2865521575199%)
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[DirectX October 2006 Documentation] The Direct3D Transformation Pipeline (26.9444444444444%)
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[DirectX October 2006 Documentation] The Power of DirectMusic (26.8070489844683%)
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[DirectX 7 Programmer's Reference] The Viewing Frustum (26.43083818622%)
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[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (25.4372863104787%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline (25.0805675805676%)
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[DirectX 8.1 C/C++ Programmer's Reference] The Timeline Model (24.226234115347%)
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[DirectX 8.1 C/C++ Programmer's Reference] The DirectShow SDK and the Windows Media Format SDK (24.1261194727158%)
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[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (23.8694703516728%)
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[DirectX October 2006 Documentation] The PIX for Windows Application (18.426523297491%)
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[DirectX 2 Programmer's Reference] The DirectSound Object (16.8132942326491%)
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[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (16.2451124144673%)
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