[DirectX 5 Programmer's Reference] Floating-point Precision (67.3682140047207%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 5 Programmer's Reference] Floating-point Precision (43.6057668030096%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Floating-point Precision (43.4720229555237%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 2 Programmer's Reference] Floating-point Precision (40.421052631579%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model