[DirectX 5 Programmer's Reference] U- and V-Coordinates (67.3682140047207%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > 3D Coordinate Systems
[DirectX 5 Programmer's Reference] U- and V-Coordinates (63.8689385905717%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems
[DirectX October 2006 Documentation] U (18.8526508164241%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > IntersectInformation > Properties
[DirectX 5 Programmer's Reference] U (16.9976771196283%)
DirectX Foundation > Glossary
[DirectX 7 Programmer's Reference] U (12.9326364692218%)
Microsoft DirectX 7.0 > Glossary
[DirectX 8.1 Visual Basic Programmer's Reference] U (12.1196283391405%)
DirectX 8.1 (Visual Basic) > Glossary
[DirectX 8.1 C/C++ Programmer's Reference] U (10.4936120789779%)
DirectX 8.1 (C++) > Glossary