[DirectX 5 Programmer's Reference] Translation (67.3682140047207%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > 3D Transformations
[DirectX 5 Programmer's Reference] Translation (63.6895127532511%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Transformations
[DirectX 6 Programmer's Reference] Translation (59.6772418852008%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations > 3-D Transformations
[DirectX 7 Programmer's Reference] Translation (59.6772418852008%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Getting Started with Immediate Mode > Matrices and Transformations > 3-D Transformations
[DirectX October 2006 Documentation] Translation (44.1754344014028%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > ScaleRotateTranslate > Properties
[DirectX October 2006 Documentation] Translation (38.9586322333812%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Matrix > Methods
[DirectX October 2006 Documentation] Translation (38.2930814602264%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > AnimationOutput > Properties
[DirectX October 2006 Documentation] Translation (33.0762792922047%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Classes > Matrix > Methods
[DirectX October 2006 Documentation] Translation and Scaling (26.090714805199%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Matrices
[DirectX 8.1 C/C++ Programmer's Reference] Translation and Scaling (24.7215464482011%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Matrices
[DirectX 8.1 Visual Basic Programmer's Reference] Translation and Scaling (24.7215464482011%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Matrices