[DirectX 2 Programmer's Reference] Hardware Acceleration (85%)
DirectSound > Overview > DirectSound Features
[DirectX 2 Programmer's Reference] Hardware Memory Management (60.3496503496504%)
DirectSound > Overview > IDirectSound Interface
[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (56.0702614379085%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (56.0702614379085%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 2 Programmer's Reference] Hardware and Software Sound Buffers (53.7987012987013%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 7 Programmer's Reference] Hardware Abstraction and Emulation (49.3242296918768%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Architecture
[DirectX 7 Programmer's Reference] Hardware Acceleration Levels (45.7824209840339%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Essentials
[DirectX 5 Programmer's Reference] Hardware Abstraction Layer (HAL) (45.6959541062802%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (45.6959541062802%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 7 Programmer's Reference] Hardware Acceleration Level Constants (41.4200228716358%)
Microsoft DirectX 7.0 > Direct3D > Direct3DX Utility Library [C++] > Direct3DX Utility Library Reference
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (39.3806561085973%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (39.3806561085973%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (38.9725755166932%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 7 Programmer's Reference] Hardware Abstraction Layer (HAL) (38.9499223602484%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Architecture
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (38.4826203208556%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (36.4210671005803%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (36.4210671005803%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (33.2724476394553%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 7 Programmer's Reference] Hardware Considerations for Texturing (33.2724476394553%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (26.6931637519873%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (26.6931637519873%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures