[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DListener Interface (70.9705949482654%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 6 Programmer's Reference] Obtaining the IDirectSound3DListener Interface (70.9705949482654%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 7 Programmer's Reference] Obtaining the DirectSound3DListener Object (67.6687081558125%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Listeners
[DirectX 5 Programmer's Reference] Obtaining the IDirectSound3DBuffer Interface (64.2341562690201%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 6 Programmer's Reference] Obtaining the IDirectSound3DBuffer Interface (64.2341562690201%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 7 Programmer's Reference] Obtaining the DirectSound3DBuffer Object (60.9322694765673%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound 3-D Buffers
[DirectX 6 Programmer's Reference] Obtaining a Texture Interface Pointer (36.9150484676524%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the 3-D Listener (36.267548531249%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Listener (36.267548531249%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Listeners
[DirectX October 2006 Documentation] Obtaining the 3D Listener (34.3346382603559%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Listeners
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the 3-D Buffer Object (31.8896004180415%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Obtaining the 3-D Buffer Object (31.8896004180415%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > 3-D Sound > DirectSound 3-D Buffers
[DirectX October 2006 Documentation] Obtaining the 3D Buffer Object (29.9566901471483%)
DirectX Audio > DirectSound > Programming Guide > Sounds in 3D > DirectSound 3D Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the DVD Interface Pointers (28.649003347535%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a DVD Application in C++
[DirectX 7 Programmer's Reference] Obtaining a Texture Surface Object (26.2576192223694%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the CA Manager (Visual Basic) (22.7487827145466%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Using Conditional Access in Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Obtaining the CA Manager (C++) (22.1729179346723%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Conditional Access for Client Applications (C++)