[DirectX 5 Programmer's Reference] Creating the Scene (92.741935483871%)
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[DirectX 5 Programmer's Reference] Creating the Device and Viewport (65.1898521505376%)
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[DirectX 5 Programmer's Reference] Creating the Scene (53.2827840112202%)
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[DirectX 6 Programmer's Reference] Creating the Direct3D Device (43.8036761625471%)
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[DirectX 6 Programmer's Reference] Creating the Direct3D Object (42.91081901969%)
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[DirectX 5 Programmer's Reference] Creating the Direct3D Device (42.5684982969345%)
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[DirectX 5 Programmer's Reference] Creating the Direct3D Object (41.6756411540773%)
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[DirectX 6 Programmer's Reference] Creating the Scene (41.3443914956012%)
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[DirectX October 2006 Documentation] Creating a Depth Buffer (39.4568050774222%)
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[DirectX 6 Programmer's Reference] Creating the Primary Surface and Clipper Object (39.0924299619392%)
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[DirectX 6 Programmer's Reference] Creating a Direct3D Device (39.0263384096401%)
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[DirectX 7 Programmer's Reference] Creating a Direct3D Device (39.0263384096401%)
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[DirectX 7 Programmer's Reference] Creating the Primary Surface (34.4990806684355%)
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[DirectX 7 Programmer's Reference] Creating the DirectSound Object (33.8844729124865%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (33.3424975562072%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (33.3424975562072%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (32.441348973607%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (32.2203191333626%)
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[DirectX 8.1 C/C++ Programmer's Reference] Creating a Depth Buffer (31.1588424288653%)
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