[DirectX 5 Programmer's Reference] Creating the Device and Viewport (91.9086021505376%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX 5 Programmer's Reference] Creating the Scene (65.5059441045606%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 6 Programmer's Reference] Creating the Direct3D Object (41.1611070381232%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Direct3D Device (41.1611070381232%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (39.9259291725105%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (39.9259291725105%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface and Clipper Object (39.3326495913147%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Scene (39.1446791725105%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX October 2006 Documentation] Creating a Depth Buffer (37.7489350541005%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (36.3809563730943%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 7 Programmer's Reference] Creating a Direct3D Device (36.3809563730943%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (35.0815392318146%)
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[DirectX October 2006 Documentation] Creating Blending Stages (34.6847665335221%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX October 2006 Documentation] Creating a Vertex Buffer (34.4927128627768%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (34.3398441450096%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (32.3214240570331%)
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[DirectX 7 Programmer's Reference] Creating the DirectSound Object (32.3214240570331%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating a Depth Buffer (31.5422466956749%)
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[DirectX 7 Programmer's Reference] Creating the Performance (31.0080171149762%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Creating the Device Object (30.6077143796137%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX 7 Programmer's Reference] Creating a Vertex Buffer (29.9545450827717%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Depth Buffer (29.4509724055436%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (28.5221798358842%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Vertex Buffer (28.1877275255334%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (28.1877275255334%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (26.9757590504601%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (26.9757590504601%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (26.837900697745%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Transform Filter (26.4369659470118%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (25.8698111538073%)
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[DirectX 2 Programmer's Reference] Creating a DirectSound Object (23.5816785064213%)
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