[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetBufferCount (90.7407407407407%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::SetBufferCount (89.983164983165%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetHeight (83.9225589225589%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetDither (83.9225589225589%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 2 Programmer's Reference] IDirect3DRMDevice::GetColorModel (83.9225589225589%)
Direct3D > Retained-Mode Reference > IDirect3DRMDevice Interface
[DirectX 5 Programmer's Reference] IDirect3DRMDevice::GetBufferCount (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMDevice
[DirectX 5 Programmer's Reference] IDirect3DRMDevice::SetBufferCount (75%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMDevice
[DirectX 5 Programmer's Reference] IDirect3DRMDevice::GetColorModel (68.9393939393939%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMDevice
[DirectX 5 Programmer's Reference] IDirect3DRMDevice::GetViewports (68.9393939393939%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMDevice
[DirectX 5 Programmer's Reference] IDirect3DRMDevice::GetHeight (68.9393939393939%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMDevice