[DirectX 2 Programmer's Reference] IDirect3DRM::CreateUserVisual (88.0952380952381%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateMaterial (82.9228243021346%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateMesh (81.1986863711002%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateWrap (81.1986863711002%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 2 Programmer's Reference] IDirect3DRM::CreateTexture (81.1986863711002%)
Direct3D > Retained-Mode Reference > IDirect3DRM Interface
[DirectX 5 Programmer's Reference] IDirect3DRM::CreateUserVisual (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::CreateMaterial (70.5851619644723%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::CreateMesh (68.8610240334378%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::CreateDevice (68.8610240334378%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM
[DirectX 5 Programmer's Reference] IDirect3DRM::CreateWrap (68.8610240334378%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRM