[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (77.5%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (61.1206896551724%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (60.0705329153605%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (59.2153789415453%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (59.2153789415453%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (59.2153789415453%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (58.5344827586207%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (48.6723736415387%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (46.2636515320053%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 6 Programmer's Reference] Using Wave Files (45.6639672587948%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using WAV Data (43.6942190669371%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using the Capture Buffer (43.326802507837%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Using WAV Data (42.6504099348927%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Effects (41.7883409693754%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (41.1923583662714%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX October 2006 Documentation] Using Streaming Buffers (40.7797805642633%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX 6 Programmer's Reference] Using Compositional Elements (40.2037617554859%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Compositional Elements (40.2037617554859%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 7 Programmer's Reference] Using Wave Files (38.9179355127631%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (38.6363636363636%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (38.6363636363636%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (38.1398443898444%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (37.6257751257751%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (37.6257751257751%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with Multiple Windows (37.6257751257751%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (37.5552419449879%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (37.5552419449879%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (37.5049725049725%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (37.3946229209387%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (35.8322281167109%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compressed Textures (35.0985221674877%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (34.8928264939928%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (34.1080901856764%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Using DirectSetup (28.2236154649948%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (26.5569487983281%)
DirectPlay > Overview