[DirectX 5 Programmer's Reference] The WinMain Function (92.741935483871%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Windows Setup and Initialization
[DirectX 5 Programmer's Reference] The InitApp Function (83.991935483871%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Windows Setup and Initialization
[DirectX 5 Programmer's Reference] The Main Window Procedure (77.741935483871%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Windows Setup and Initialization
[DirectX 5 Programmer's Reference] The MyScene Function (62.116935483871%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] The MakeMyMesh Function (61.0843267882188%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 7 Programmer's Reference] The View Transformation (31.7475223785166%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The World Transformation (31.294623827792%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 7 Programmer's Reference] The Projection Transformation (31.2227847473322%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline
[DirectX 6 Programmer's Reference] The View Transformation (30.9662723785166%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The World Transformation (30.513373827792%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Projection Transformation (30.4415347473322%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Viewing Frustum (30.426944971537%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The Projection Transformation
[DirectX 6 Programmer's Reference] The Mathematics of Direct3D Lighting (30.0793460500142%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 7 Programmer's Reference] The Viewing Frustum (29.6204933586338%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Geometry Pipeline > The Projection Transformation
[DirectX 7 Programmer's Reference] The DirectDraw Object and Direct3D (29.0581042199488%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX October 2006 Documentation] The Direct3D Transformation Pipeline (27.7777777777778%)
DirectX SDK Technical Articles
[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (27.5429480066577%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX October 2006 Documentation] The Power of DirectSound (27.385752688172%)
DirectX Audio > DirectSound
[DirectX 2 Programmer's Reference] The Component Object Model (25.889338731444%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] The Direct3D Vision (25.8311950146628%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 8.1 C/C++ Programmer's Reference] The Viewing Frustum (25.3422837243402%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (25.3422837243402%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline Model (24.9554007820137%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services
[DirectX October 2006 Documentation] The Power of DirectMusic (24.6079749103943%)
DirectMusic > Introduction to DirectMusic
[DirectX October 2006 Documentation] The DirectX Error Handling Utility Library (23.3134920634921%)
DirectX Software Development Kit > DirectX SDK Reference
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline (22.0448532948533%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Overview of the Timeline Components
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (21.7412375930521%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] The Power of DirectX Audio (21.129349481164%)
DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (18.7946970205035%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 2 Programmer's Reference] The Autorun.inf File (16.3844086021505%)
AutoPlay > Overview
[DirectX October 2006 Documentation] The PIX for Windows Application (16.0463709677419%)
DirectX Software Development Kit > DirectX SDK Tools > DirectX Performance Tools > PIX > Reference
[DirectX 2 Programmer's Reference] The DirectSound Object (14.2091275659824%)
DirectSound > Overview > Object Types
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (13.6409457478006%)
DirectSound > Overview > Object Types