[DirectX 2 Programmer's Reference] Retrieving Information (81.4516129032258%)
DirectSound > Overview > IDirectSoundBuffer Interface
[DirectX 6 Programmer's Reference] Retrieving an IDirect3D3 Interface (38.0183595177201%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 5 Programmer's Reference] Retrieving Newer Interfaces (37.884642160958%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Events (37.5091642228739%)
DirectX 8.1 (C++) > DirectShow > About DirectShow > Event Notification in DirectShow
[DirectX October 2006 Documentation] Retrieving Action Data (35.7692710515291%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Action Data (34.9628194386259%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Action Data (34.9628194386259%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (32.9066820276498%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Retrieving a Depth Buffer (32.4521365731043%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Retrieving Objects from an Audiopath (32.3511613834194%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Objects from an Audiopath (32.1763362085943%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving Objects from an Audiopath (32.1763362085943%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 6 Programmer's Reference] Retrieving Newer Interfaces (31.2341486931187%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Retrieving the Device Context for a Surface (28.5515575322402%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 7 Programmer's Reference] Retrieving the Device Context for a Surface (28.5515575322402%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces > Surfaces and Device Contexts
[DirectX 6 Programmer's Reference] Retrieving Vertex Buffer Descriptions (28.3711435751284%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Vertex Buffer Descriptions (28.3711435751284%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 7 Programmer's Reference] Retrieving Newer Interfaces (27.2006741764806%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving a Depth Buffer (26.8706425153794%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 6 Programmer's Reference] Retrieving Material Handles (26.65431193657%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Retrieving a Depth Buffer (26.5223453017571%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 7 Programmer's Reference] Retrieving Material Properties (26.191348973607%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 8.1 C/C++ Programmer's Reference] Retrieving Standard Metaproperties (C++) (24.2504743833017%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX 7 Programmer's Reference] Retrieving Light Properties (21.469980139335%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights