[DirectX 2 Programmer's Reference] Using a Custom Mixer (77.5%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (66.3888888888889%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (61.6373822256175%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (61.6373822256175%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (61.6373822256175%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (61.1206896551724%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (60.1136363636364%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (50.6864401377024%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX October 2006 Documentation] Using the Capture Buffer (48.0681818181818%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (47.9370795238917%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 6 Programmer's Reference] Using Wave Files (45.7070707070707%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using WAV Data (43.8235294117647%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using Effects (42.7797202797203%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (42.7797202797203%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Streaming Buffers (41.9416996047431%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (39.6772068511199%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 7 Programmer's Reference] Using System Messages (39.6103896103896%)
Microsoft DirectX 7.0 > DirectPlay > DirectPlay Essentials > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Bands (39.4318181818182%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (39.4318181818182%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Execute Buffers (39.2102750190986%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (39.1716391716392%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 7 Programmer's Reference] Using Wave Files (38.961038961039%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Using Streaming Buffers (38.7171609854676%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (38.7171609854676%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (38.1759225429302%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (38.0681818181818%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (38.0681818181818%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (38.0525176577808%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (37.6257751257751%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (37.3148297780651%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (37.2787081339713%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (35.9615384615385%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (35.9615384615385%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Using DirectSetup (29.5454545454545%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (27.8787878787879%)
DirectPlay > Overview