[DirectX 2 Programmer's Reference] IDirect3DRMTexture::SetDecalTransparentColor (91.0714285714286%)
Direct3D > Retained-Mode Reference > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] IDirect3DRMTexture::GetDecalTransparentColor (90.5032467532467%)
Direct3D > Retained-Mode Reference > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] IDirect3DRMTexture::SetDecalTransparency (87.6623376623377%)
Direct3D > Retained-Mode Reference > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] IDirect3DRMTexture::GetDecalTransparency (87.0941558441558%)
Direct3D > Retained-Mode Reference > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] IDirect3DRMTexture::SetDecalScale (83.1168831168831%)
Direct3D > Retained-Mode Reference > IDirect3DRMTexture Interface
[DirectX 5 Programmer's Reference] IDirect3DRMTexture::SetDecalTransparentColor (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMTexture
[DirectX 5 Programmer's Reference] IDirect3DRMTexture::GetDecalTransparentColor (75.1893939393939%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMTexture
[DirectX 5 Programmer's Reference] IDirect3DRMTexture::SetDecalTransparency (72.3484848484849%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMTexture
[DirectX 5 Programmer's Reference] IDirect3DRMTexture::GetDecalTransparency (71.780303030303%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMTexture
[DirectX 5 Programmer's Reference] IDirect3DRMTexture::SetDecalScale (67.8030303030303%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMTexture