[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (92.1875%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (87.4255952380952%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetVertexColor (86.8303571428571%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (86.6319444444444%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 2 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexColor (86.235119047619%)
Direct3D > Retained-Mode Reference > IDirect3DRMMeshBuilder Interface
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureTopology (75.7575757575758%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTexture (70.995670995671%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetVertexColor (70.4004329004329%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::SetTextureCoordinates (70.2020202020202%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder
[DirectX 5 Programmer's Reference] IDirect3DRMMeshBuilder::GetVertexColor (69.8051948051948%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMMeshBuilder