[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (77.5%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (66.3888888888889%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (59.9178055060408%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (59.9178055060408%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Hardware Mixing (59.9178055060408%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (58.5344827586207%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (58.1228956228956%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (51.5318507657217%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX October 2006 Documentation] Using the Capture Buffer (48.5311447811448%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (47.9370795238917%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (46.4953886693017%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 6 Programmer's Reference] Using Wave Files (43.71632996633%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using WAV Data (43.406862745098%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX October 2006 Documentation] Using Effects (42.3630536130536%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (42.3630536130536%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using the Capture Buffer (42.3546741929095%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (42.1152312599681%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (41.8141088302379%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (41.6716391716392%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (38.6363636363636%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 7 Programmer's Reference] Using Upgrade Flags in the Callback Function (38.6363636363636%)
Microsoft DirectX 7.0 > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 Visual Basic Programmer's Reference] Using Streaming Buffers (38.1938115490747%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 6 Programmer's Reference] Using Bands (38.0892255892256%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (38.0892255892256%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using DirectPlay (37.8681041181041%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 6 Programmer's Reference] Using Execute Buffers (37.7552485640721%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (37.7416710969343%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (37.3946229209387%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using a Clipper with the System Cursor (37.3946229209387%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 7 Programmer's Reference] Using Wave Files (36.9702982202982%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (36.3981697315031%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (35.5952530584884%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (35.5448717948718%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Using DirectSetup (33.9281705948373%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (31.026936026936%)
DirectPlay > Overview