[DirectX 2 Programmer's Reference] Writing to Sound Buffers (77.5%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Writing to a Wave File (61.3636363636364%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Writing to a Wave File (61.3636363636364%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 7 Programmer's Reference] Writing to a Wave File (61.3636363636364%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Writing to a WAV File (49.1098484848485%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Writing to the Primary Buffer (47.5718390804598%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound
[DirectX 8.1 C/C++ Programmer's Reference] Writing the File (43.6174242424242%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Recompressing an AVI File
[DirectX 8.1 C/C++ Programmer's Reference] Writing Capture Filters (39.3546037296037%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Video Renderers (38.3129370629371%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Writing Transform Filters (37.8129370629371%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX October 2006 Documentation] Writing HLSL Shaders (37.7462121212121%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Writing to a Wave File (37.2787081339713%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to a Wave File (37.2787081339713%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX October 2006 Documentation] Writing an Effect (34.3371212121212%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX 8.1 Visual Basic Programmer's Reference] Writing to the Primary Buffer (34.0421916445623%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 5 Programmer's Reference] Writing a Network Application (27.8578892371996%)
DirectX Media > DirectPlay
[DirectX 6 Programmer's Reference] Writing a Network Application (27.8578892371996%)
DirectX Media > DirectPlay