[DirectX 5 Programmer's Reference] Texture Map Formats (84.3055555555556%)
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[DirectX 6 Programmer's Reference] Texture Map Formats (84.3055555555556%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture-Map Formats (66.7397660818713%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw C/C++ Reference > Pixel Format Masks
[DirectX 7 Programmer's Reference] Texture-Map Formats (64.0882509303562%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Reference > DirectDraw Visual Basic Reference > Pixel Format Masks
[DirectX 2 Programmer's Reference] Texture Maps (56.7505720823799%)
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[DirectX 6 Programmer's Reference] Texture Map Formats (42.2921434019832%)
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[DirectX October 2006 Documentation] Texture Coordinate Formats (41.082995951417%)
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[DirectX 7 Programmer's Reference] Texture map formats (40.4744816586922%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > Visual Basic Reference > Further Reading
[DirectX 7 Programmer's Reference] Texture Map Formats (40.0558213716108%)
Microsoft DirectX 7.0 > Appendix > Direct3D Retained Mode > C++/COM Reference > Further Reading
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (37.9626951995373%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (37.9626951995373%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 5 Programmer's Reference] Texture Maps (36.7400278189079%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 7 Programmer's Reference] Texture Coordinate Formats (36.7021909978566%)
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[DirectX 6 Programmer's Reference] Texture Handles (35.7110129741036%)
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[DirectX 6 Programmer's Reference] Texture Interfaces (35.7110129741036%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Format Selection Rules (34.9911987326175%)
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[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (34.9628699473901%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (34.9628699473901%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX October 2006 Documentation] Texture Palettes (34.9342105263158%)
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[DirectX October 2006 Documentation] Texture Coordinate Transformations (34.8270524180634%)
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[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (34.3072755417957%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (34.3072755417957%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Wrapping State (34.290462826647%)
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (33.170911905432%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (33.1590523228893%)
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